Passionate
Engaging
Intuitive
Fun
I'm a Game Designer who has over 20 years of game development experience, working across various different genres and platforms. Which include: AAA title development, F2P, Mobile, VR/AR, PC, Console, and Plug n' Play. I posses a strong passion in creating unforgettable experiences and a never-ending desire to improve in all areas of the profession.
![](https://static.wixstatic.com/media/41d000_073d1fabec77b6b8ac19b49dd29fd498.png/v1/fill/w_706,h_639,al_c,q_90,enc_avif,quality_auto/41d000_073d1fabec77b6b8ac19b49dd29fd498.png)
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![](https://static.wixstatic.com/media/41d000_7b35f22163d22783478ed5f807ae7735.png/v1/fill/w_42,h_42,al_c,q_85,enc_avif,quality_auto/41d000_7b35f22163d22783478ed5f807ae7735.png)
ABOUT ME
Positive, innovative, and professional; my experience stems from shipping 22 titles, working with cutting-edge next gen technology, and providing game-play/UI solutions for large franchises. Some of those franchises include: Star Atlas, Animal Crossing, Minecraft, Forza Motorsport, Spider-Man, Power Rangers, Nicktoons, and many others.
![](https://static.wixstatic.com/media/41d000_245ffdbf1c2c39193a757c441776637a.png/v1/fill/w_42,h_42,al_c,q_85,enc_avif,quality_auto/41d000_245ffdbf1c2c39193a757c441776637a.png)
MY WORK
I possess an unrelenting work-ethic from writing countless game design documents, various flowcharts, graphs, and mock-ups during each development process. I've also worked extensively on designing development tools, game mechanics, block-mapping levels, fleshing out story flows, scripting, and designing different types of A.I.
![](https://static.wixstatic.com/media/41d000_61336fb7a556a21254a73cc2dc35e922.png/v1/fill/w_42,h_42,al_c,q_85,enc_avif,quality_auto/41d000_61336fb7a556a21254a73cc2dc35e922.png)
DESIGN PHILOSOPHY
Over the years, I have successfully handled a myriad of Game Design, Lead, and Senior Design responsibilities for many different types of game systems. Because of this, I have developed a strong understanding for balancing the unique aspects of gameplay, in order to achieve the goal of being fun and engaging for different target audiences.
PAST STUDIOS //
![Sperasoft_logo](https://static.wixstatic.com/media/2b580f_459dd55fec714fab84a86c2725bbd872~mv2.png/v1/fill/w_599,h_423,al_c,q_85,enc_avif,quality_auto/2b580f_459dd55fec714fab84a86c2725bbd872~mv2.png)
![play n go logo](https://static.wixstatic.com/media/2b580f_551a323fb6174e248f99443f3ae91b12~mv2.png/v1/fill/w_512,h_141,al_c,q_85,enc_avif,quality_auto/2b580f_551a323fb6174e248f99443f3ae91b12~mv2.png)
![Nintendo.jpg](https://static.wixstatic.com/media/2b580f_c77967df272873a459b3a6464a3500f1.jpg/v1/fill/w_980,h_272,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b580f_c77967df272873a459b3a6464a3500f1.jpg)
![Microsoft Game Studios.jpg](https://static.wixstatic.com/media/2b580f_8359eb471312581e8be52ff55f25a04d.jpg/v1/fill/w_560,h_190,al_c,q_80,enc_avif,quality_auto/2b580f_8359eb471312581e8be52ff55f25a04d.jpg)
![Pop Cap logo](https://static.wixstatic.com/media/2b580f_592d1b85d11a45269a219f133c9d4d7f~mv2.png/v1/fill/w_840,h_313,al_c,q_85,enc_avif,quality_auto/2b580f_592d1b85d11a45269a219f133c9d4d7f~mv2.png)
![Playlab_Logo_Blue_Small](https://static.wixstatic.com/media/2b580f_dca428c5e2f340e1afed3c7fa4dfb24a.png/v1/fill/w_585,h_291,al_c,q_85,enc_avif,quality_auto/2b580f_dca428c5e2f340e1afed3c7fa4dfb24a.png)
![Turn10.jpg](https://static.wixstatic.com/media/2b580f_4404f5b46ec2a6cb4f618df88eaedbb2.jpg/v1/fill/w_190,h_182,al_c,q_80,enc_avif,quality_auto/2b580f_4404f5b46ec2a6cb4f618df88eaedbb2.jpg)
![Santa Cruz Games 2.jpeg](https://static.wixstatic.com/media/2b580f_c109e5995a090d680ebb09bc7d822ff6.jpeg/v1/fill/w_175,h_51,al_c,q_80,enc_avif,quality_auto/2b580f_c109e5995a090d680ebb09bc7d822ff6.jpeg)
![Smith and Tinker.png](https://static.wixstatic.com/media/2b580f_a1dbf5c23d3ce14234a39bc2c33e94e5.png/v1/fill/w_500,h_500,al_c,q_85,enc_avif,quality_auto/2b580f_a1dbf5c23d3ce14234a39bc2c33e94e5.png)