Passionate
Engaging
Intuitive
Fun
I'm a Game Designer who has over 20 years of game development experience, working across various different genres and platforms. Which include: AAA title development, F2P, Mobile, VR/AR, PC, Console, and Plug n' Play. I posses a strong passion in creating unforgettable experiences and a never-ending desire to improve in all areas of the profession.

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ABOUT ME
Positive, innovative, and professional; my experience stems from shipping 22 titles, working with cutting-edge next gen technology, and providing game-play/UI solutions for large franchises. Some of those franchises include: Star Atlas, Animal Crossing, Minecraft, Forza Motorsport, Spider-Man, Power Rangers, Nicktoons, and many others.

MY WORK
I possess an unrelenting work-ethic from writing countless game design documents, various flowcharts, graphs, and mock-ups during each development process. I've also worked extensively on designing development tools, game mechanics, block-mapping levels, fleshing out story flows, scripting, and designing different types of A.I.

DESIGN PHILOSOPHY
Over the years, I have successfully handled a myriad of Game Design, Lead, and Senior Design responsibilities for many different types of game systems. Because of this, I have developed a strong understanding for balancing the unique aspects of gameplay, in order to achieve the goal of being fun and engaging for different target audiences.
PAST STUDIOS //








