ABOUT ME
PASSIONATE - ENGAGING - INTUITIVE - FUN
Iam
A GAME DESIGNER
All of my life, from when I can remember, I have been playing videogames with Asteroids being my first. I can't think of anything else that I enjoyed more or was more passionate about growing up. I've done the best I can working my way up through the industry, starting as a QA Tester, then becomming an Assistant Producer, to ultimately fulfilling my dreams as a Game Designer.
![](https://static.wixstatic.com/media/41d000_330eccb14b2d351963c09efe1671c394.png/v1/fill/w_538,h_331,al_c,lg_1,q_85,enc_avif,quality_auto/41d000_330eccb14b2d351963c09efe1671c394.png)
![](https://static.wixstatic.com/media/2b580f_ed789bd61b730ea4f6ae89ee7bc3b238.jpg/v1/fill/w_506,h_289,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/2b580f_ed789bd61b730ea4f6ae89ee7bc3b238.jpg)
SKILLS
EDUCATION
WORK EXPERIENCE
Positive, innovative, and professional; my experience stems from shipping 22 titles, working with cutting-edge next gen technology, and providing game-play/UI solutions for large franchises. Some of those franchises include: Star Atlas, Animal Crossing, Minecraft, Forza Motorsport, Spider-Man, Power Rangers, Nicktoons, and many others.
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Bellevue College, Basic C# Scripting, Bellevue, Washington - 2016
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Skagit Valley College, Graphic Arts, Mount Vernon, Washington – 1997
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Graduate, Stanwood High School, Stanwood, Washington (Class of ‘97)
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Graphic Designer/Digital Artist for the school, creating the cover for the yearbook and class section divider pages.
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2-YR. Printing/Graphic Art program, Millard South, Omaha, Nebraska – 1995 - 1996
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1st in class (extensive Adobe Photoshop training) and Junior Class T-shirt designer.
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I possess an unrelenting work-ethic from writing countless game design documents, various flowcharts, graphs, and mock-ups during each development process. I've also worked extensively on designing development tools, game mechanics, block-mapping levels, fleshing out story flows, scripting, and designing different types of A.I.